Author Archives: Dark Elf

3D Clothing System will be removed from GitHub

Yes, I’m removing the 3D Clothing System from GitHub. Why? I’m tired of this new human behaviour that requires that your soul need to be attached to a free project, that demands people doesn’t need to read anything and demands the thing works without reading documentation. It’s a free basic project under development to be […]

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Simple Woobling Jelly Shader

A simple woobling Jelly shader for Unity, that I made for a test. Made very quick while I was learning shader programming. Some tutorials I followed: – The Unity documentation: https://docs.unity3d.com/Manual/SL-Reference.html   – Alan Zucconi’s tutorial series: http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/   – And this book, that I got for free some time ago in the Packt Free […]

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Character Customization

Some time ago I made a tutorial about character customization for Unity, using the method of mesh substitution. This tutorial can be seen here. This tutorial evoluted to an asset that now uses two different methods and have a database to store all information about the clothes, props, and the body structure. This asset is […]

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3D Character Customization in Unity

The full asset is now available as open source, check it now -> Character Customization This tutorial is intended to game developers and modellers of medium and advanced levels, and assumes that you have knowledge of C#, Unity Architecture and 3D modelling and rigging. Note: I’m aware of the problem with the models. I’m working in […]

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Pixel Perfect

For beginners, sprites that are made with pixel art can be a headache: they appear blurry or jagged. It can be corrected easily using simple steps. Look at the first example below, the sprite is blured. It can adjusted in the Import Settings of any image. By default, the image is imported with Bilinear as Filter […]

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Texturing low poly object with Unity 5

Unity 5 introduced a new shader, called Default Shader, that have the most needed options for texturing an object. This tutorial will show how to texture a simple low-poly ark (only 52 faces) using textures made with only one image editiong software, even the special Normal Map. The original object in Blender. Low poly with […]

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New website

Recreating the website with a new “easy to maintain” cms, because only one person cannot take control of everything, and a hacked Joomla website isn’t a nice thing to put to work again :/ In fact, the website wasn’t in use as much as other social medias and portfolio websites, like Twitter and ArtStation. I […]

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